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Fixes #1219
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@ -141,7 +141,7 @@ public class RitualAnimation implements Runnable {
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if (running) {
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if (running) {
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l.getWorld().playSound(l, Sound.ENTITY_ZOMBIE_VILLAGER_CURE, 1F, 1F);
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l.getWorld().playSound(l, Sound.ENTITY_ZOMBIE_VILLAGER_CURE, 1F, 1F);
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l.getWorld().playEffect(l, Effect.STEP_SOUND, Material.EMERALD_BLOCK);
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l.getWorld().playEffect(l, Effect.STEP_SOUND, Material.EMERALD_BLOCK);
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l.getWorld().dropItemNaturally(l.add(0, 1, 0), output);
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l.getWorld().dropItemNaturally(l.add(0, -0.5, 0), output);
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pedestals.forEach(b -> utilities.altarinuse.remove(b.getLocation()));
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pedestals.forEach(b -> utilities.altarinuse.remove(b.getLocation()));
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