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Improved documentation in Category and Alloy
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@ -15,14 +15,11 @@ import me.mrCookieSlime.Slimefun.api.Slimefun;
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import org.bukkit.inventory.ItemStack;
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/**
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* Statically handles categories. Represents a category, which structure
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* multiple {@link SlimefunItem} in the Slimefun Guide.
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* <p>
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* See {@link #Category(ItemStack)} to create a category.
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* Statically handles categories.
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* Represents a category, which structure multiple {@link SlimefunItem} in the guide.
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* <p>
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* See {@link Categories} for the built-in categories.
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*
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* @author TheBusyBiscuit
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* @since 4.0
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*
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* @see LockedCategory
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@ -30,7 +27,7 @@ import org.bukkit.inventory.ItemStack;
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*/
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public class Category {
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/**
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* Contains all the registered Categories.
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* List of the registered Categories.
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* @since 4.0
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* @see Categories
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*/
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@ -42,24 +39,12 @@ public class Category {
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private int tier;
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/**
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* The basic constructor for a Category.
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* <p>
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* Create a new category by calling {@link #Category(ItemStack)}.
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* <br>
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* The display item can be created using {@link ItemStack}, however using CSCoreLib's
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* {@link CustomItem} or even {@link MenuItem} is highly recommended.
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* <br>
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* Instead of {@link #Category(ItemStack, int)}, where the tier is customizable,
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* it will here automatically be set to 3.
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* <p>
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* Major part of category declaration is handled by Slimefun itself.
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* <br>
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* See {@link #add(SlimefunItem)} and {@link #register()} for more information.
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* Constructs a Category with the given display item.
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* The tier is set to a default value of {@code 3}.
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*
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* @param item The display item for this category
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* @param item the display item for this category
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*
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* @since 4.0
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* @see #Category(ItemStack, int)
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*/
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public Category(ItemStack item) {
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this.item = item;
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@ -69,25 +54,14 @@ public class Category {
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}
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/**
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* The constructor for a Category.
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* <p>
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* Create a new category by calling {@link #Category(ItemStack, int)}.
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* <br>
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* The display item can be created using {@link ItemStack}, however using CSCoreLib's
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* {@link CustomItem} or even {@link MenuItem} is highly recommended.
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* <br>
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* The tier defines where the category will be displayed in the Slimefun Guide.
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* A lower tier will display the category first.
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* <p>
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* Major part of category declaration is handled by Slimefun itself.
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* <br>
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* See {@link #add(SlimefunItem)} and {@link #register()} for more information.
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* Constructs a Category with the given display item and the provided tier.
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* </br>
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* A lower tier results in this category being displayed first.
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*
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* @param item The display item for this category
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* @param tier The tier of this category
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* @param item the display item for this category
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* @param tier the tier for this category
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*
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* @since 4.0
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* @see #Category(ItemStack)
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*/
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public Category(ItemStack item, int tier) {
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this.item = item;
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@ -97,12 +71,9 @@ public class Category {
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}
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/**
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* Registers the category.
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* Registers this category.
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* <p>
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* By default, the category gets automatically registered when a {@link SlimefunItem}
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* is bound to it.
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* <br>
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* See {@link SlimefunItem#register(boolean)} for more details.
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* By default, a category is automatically registered when a {@link SlimefunItem} is bound to it.
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*
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* @since 4.0
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*/
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@ -118,9 +89,9 @@ public class Category {
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}
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/**
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* Gets the list of all registered categories.
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* Gets the list of the registered categories.
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*
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* @return the list of registered categories
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* @return the list of the registered categories
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*
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* @since 4.0
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* @see Categories
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@ -130,26 +101,20 @@ public class Category {
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}
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/**
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* Bounds a {@link SlimefunItem} to the category.
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* <p>
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* By default, a SlimefunItem gets automatically bound to a Category when it gets
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* registered.
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* <br>
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* See {@link SlimefunItem#register(boolean)} for more information.
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* Bounds the provided {@link SlimefunItem} to this category.
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*
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* @param item SlimefunItem to bound to this category
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* @param item the SlimefunItem to bound to this category
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*
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* @since 4.0
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* @see #getItems()
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*/
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public void add(SlimefunItem item) {
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items.add(item);
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}
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/**
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* Gets the display item of the category.
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* Returns the display item of this category.
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*
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* @return the category's display item
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* @return the display item of this category
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*
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* @since 4.0
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*/
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@ -158,9 +123,9 @@ public class Category {
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}
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/**
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* Gets the list of all items bound to the category.
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* Returns the list of SlimefunItems bound to this category.
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*
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* @return the list of all items bound to this category
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* @return the list of SlimefunItems bound to this category
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*
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* @since 4.0
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*/
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@ -171,7 +136,7 @@ public class Category {
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/**
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* Attempts to get the category with the given display item.
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*
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* @param item Display item of the category to get
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* @param item the display item of the category to get
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* @return Category if found, or null
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*
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* @since 4.0
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@ -184,21 +149,20 @@ public class Category {
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}
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/**
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* Gets the URID of the category.
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* Returns the {@link URID} of this category.
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*
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* @return the category's URID
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* @return the URID of this category
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*
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* @since 4.0
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* @see URID
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*/
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public URID getURID() {
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return urid;
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}
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/**
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* Gets the tier of the category.
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* Returns the tier of this category.
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*
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* @return the category's tier
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* @return the tier of this category
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*
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* @since 4.0
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*/
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@ -207,16 +171,11 @@ public class Category {
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}
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/**
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* /!\ Documentation needed here.
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*
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* @author TheBusyBiscuit
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* @since 4.0
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*/
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class CategorySorter implements Comparator<Category> {
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/**
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* /!\ Documentation needed here.
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*
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* @since 4.0
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*/
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@Override
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@ -7,7 +7,7 @@ import me.mrCookieSlime.Slimefun.Objects.Category;
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import org.bukkit.inventory.ItemStack;
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/**
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* Represents an alloy, obtainable using the {@code SMELTERY}.
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* Represents an alloy, a {@link SlimefunItem} obtainable using the {@code SMELTERY}.
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* <p>
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* An alloy is generally made up of several minerals.
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* As an example, {@code BRASS_INGOT} is made up of {@code COPPER_DUST}, {@code ZINC_DUST} and {@code COPPER_INGOT}.
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@ -17,7 +17,7 @@ import org.bukkit.inventory.ItemStack;
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public class Alloy extends SlimefunItem {
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/**
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* Constructs an Alloy automatically bound to {@code Categories.RESOURCES}.
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* Constructs an Alloy bound to {@code Categories.RESOURCES}.
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*
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* @param item the item corresponding to this Alloy
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* @param id the id of this Alloy
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