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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-19 19:25:48 +00:00

Small performance optimization for bows

This commit is contained in:
TheBusyBiscuit 2020-08-04 09:46:04 +02:00
parent 137e91ad12
commit f409b869ae

View File

@ -8,6 +8,7 @@ import org.bukkit.entity.Arrow;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
@ -67,16 +68,14 @@ public class SlimefunBowListener implements Listener {
}, 4L);
}
@EventHandler
@EventHandler(priority = EventPriority.HIGH)
public void onArrowSuccessfulHit(EntityDamageByEntityEvent e) {
if (e.getDamager() instanceof Arrow && e.getEntity() instanceof LivingEntity && e.getCause() != EntityDamageEvent.DamageCause.ENTITY_EXPLOSION) {
SlimefunBow bow = projectiles.get(e.getDamager().getUniqueId());
SlimefunBow bow = projectiles.remove(e.getDamager().getUniqueId());
if (bow != null) {
if (!e.isCancelled() && bow != null) {
bow.callItemHandler(BowShootHandler.class, handler -> handler.onHit(e, (LivingEntity) e.getEntity()));
}
projectiles.remove(e.getDamager().getUniqueId());
}
}