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Small performance optimization for bows
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parent
137e91ad12
commit
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@ -8,6 +8,7 @@ import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -67,16 +68,14 @@ public class SlimefunBowListener implements Listener {
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}, 4L);
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGH)
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public void onArrowSuccessfulHit(EntityDamageByEntityEvent e) {
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if (e.getDamager() instanceof Arrow && e.getEntity() instanceof LivingEntity && e.getCause() != EntityDamageEvent.DamageCause.ENTITY_EXPLOSION) {
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SlimefunBow bow = projectiles.get(e.getDamager().getUniqueId());
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SlimefunBow bow = projectiles.remove(e.getDamager().getUniqueId());
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if (bow != null) {
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if (!e.isCancelled() && bow != null) {
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bow.callItemHandler(BowShootHandler.class, handler -> handler.onHit(e, (LivingEntity) e.getEntity()));
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}
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projectiles.remove(e.getDamager().getUniqueId());
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}
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}
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