- Renamed the Research "Explosive Pickaxe" to "Maximum Explosivity" and added Explosive Shovel to it.
- Added a new recipe to Magic Workbench for Explosive Shovel.
- Explosive Shovel is made by 1 Ferrosilicon, 1 TNT and 1 Synthetic Diamond.
- Made the Explosive Shovel so that it can only break dirt-like, sand and its variations, gravel, clay and snow blocks.
- This adds the shovel the benefit of fast landscaping but still adds a reason to use Explosive Pickaxe.
- Made in Enhanced Crafting Table with 2 heating coils, 1 smoker and 1 campfire.
- Dries items.
- Removes the water from water bucket.
- Removes the liquids in potions.
- Produces sticks from leaves and saplings.
- Dries wet sponges to sponges.
- Produces leathers from rotten flesh
This fix currently prevents stripped_ logs from being used at all in the
table saw as the MaterialHelper.java in CS-Core lib needs to be updated
to allow the wood type to be properly detected from the material name.
Update submitted in cs-corelib ->
https://github.com/TheBusyBiscuit/CS-CoreLib/pull/109
The Explosive Pickaxe currently doesn't take any damage and therefore
doesn't lose durability, which isn't a desirable behavior for some of
us.
This commit adds a 'damage-on-use' item setting for EXPLOSIVE_PICKAXE,
which is disabled by default. When enabled, the Explosive Pickaxe will
get damaged for each block it breaks, in the same way a normal Diamond
Pickaxe would get damage if it were to break those blocks. This seems
to be similar to how Slimefun damages other tools.
Players can still enable Unbreaking (e.g. durability) on the pickaxe.