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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 19:55:48 +00:00
Slimefun4/src/me/mrCookieSlime/Slimefun/api
Bas Verhoeven 1d7c1e68c8 Do not load incomplete blocks (missing "id")
If incomplete blocks are loaded, without an "id", items will not have
any usable slimefun block information and will not be usable. Breaking
these blocks will give you a "CSCoreLib's Head".
2019-04-07 03:01:53 +02:00
..
energy Replaced deprecated methods 2018-06-06 12:41:56 +03:00
inventory Move Block storage to be based on Locations. 2018-03-10 19:22:12 +00:00
item_transport Code cleanup + MaterialHelper 2018-09-05 18:26:58 +02:00
machine Add files via upload 2017-12-20 00:44:22 -02:00
network Removed unused imports 2019-02-23 23:14:01 +02:00
Backpacks.java Fixed Backpacks 2016-11-27 21:13:48 +01:00
BlockInfoConfig.java Parse block info at startup 2018-06-15 19:23:51 -04:00
BlockStorage.java Do not load incomplete blocks (missing "id") 2019-04-07 03:01:53 +02:00
GuideHandler.java Fixed GuideHandler Runnables 2017-01-18 15:51:14 +01:00
Slimefun.java Revert requirePermissionToUse (not ready yet) 2017-11-22 20:37:30 +01:00
SlimefunBackup.java Fixed typo "Slimfun" to "Slimefun" 2017-12-01 19:28:12 +01:00
SlimefunRecipes.java Slimefun 4 2016-04-14 18:24:03 +02:00
Soul.java Switched to "continue" as stated. Although... pondering as to why this would have seemed to have worked anyway... the way I did it, in the case of a match, the whole thing quits... which is actually fine if the user just died in a keep-inventory region. If there was a better way of determining the existence of a keep-inventory region from all plugins that might produce one, really, that's what we'd rather be checking for here anyway. This is a fine alternative, but actually identical items will result in only one being kept when dying in a non-keep-inventory situation. 2018-04-22 10:25:44 -04:00
TickerTask.java Optimized error logging 2019-03-27 21:31:51 +02:00