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Slimefun4 中文汉化版本 | Slimefun4 with Chinese language pack
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2018-04-20 17:53:36 -04:00
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src I could not use "breaK" as advised as that would completely break the loop and cease checking for duplicates among the remaining items. However, we are only checking against 5 additional slots here, so I've stated them each and made them return if a match is a bit better than setting a variable and all that, this is also more clear about what is going on here. I will state that the previous patch does introduce a limitation: identical soulbound items would be lost. Having exactly duplicated soulbound items prior to a death is a rather extreme situation, but during my testing I actually was using some I duplicated in creative mode and noticed that I would only retrieve one of each, and not the copies. It might be desireable to integrate an option here to only use this logic IF keep inventory regions will be in use somewhere, although not entirely necessary. 2018-04-20 17:53:36 -04:00
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Slimefun 4

Hello and welcome to Slimefun 4's GitHub Page.

Slimefun 4 is the 4th of the big Updates to the revolutionary and game-changing Plugin Slimefun

Slimefun 4 is licensed under GNU GPLv3

Development Builds

Build Server

Contributions

You are allowed, even encouraged, to contribute to Slimefun 4 by making Pull Requests. These Pull Requests can be Fixes, Changes or even Additions, but please keep in mind that if you add too much content to Slimefun 4, you should rather make an Addon for it instead.

Check the license for more Info on redistributing and modifying Slimefun 4.

Contributors

Here is a list of all people who contributed to Slimefun 4 by submitting Code.

Wiki

Slimefun has a detailed and well-maintained Wiki for new Users, maybe also consider applying as Wiki Staff to help grow our Community and help out new Users of this Project. https://github.com/TheBusyBiscuit/Slimefun4/wiki