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mirror of https://github.com/StarWishsama/Slimefun4.git synced 2024-09-20 19:55:48 +00:00
Slimefun4/src/me/mrCookieSlime/Slimefun/api
2018-06-06 12:41:56 +03:00
..
energy Replaced deprecated methods 2018-06-06 12:41:56 +03:00
inventory Move Block storage to be based on Locations. 2018-03-10 19:22:12 +00:00
item_transport Replaced deprecated methods 2018-06-06 12:41:56 +03:00
machine Add files via upload 2017-12-20 00:44:22 -02:00
network Removed unused imports 2018-06-06 11:46:18 +03:00
Backpacks.java Fixed Backpacks 2016-11-27 21:13:48 +01:00
BlockStorage.java Replaced deprecated methods 2018-06-06 12:41:56 +03:00
GuideHandler.java Fixed GuideHandler Runnables 2017-01-18 15:51:14 +01:00
Slimefun.java Revert requirePermissionToUse (not ready yet) 2017-11-22 20:37:30 +01:00
SlimefunBackup.java Fixed typo "Slimfun" to "Slimefun" 2017-12-01 19:28:12 +01:00
SlimefunRecipes.java Slimefun 4 2016-04-14 18:24:03 +02:00
Soul.java Switched to "continue" as stated. Although... pondering as to why this would have seemed to have worked anyway... the way I did it, in the case of a match, the whole thing quits... which is actually fine if the user just died in a keep-inventory region. If there was a better way of determining the existence of a keep-inventory region from all plugins that might produce one, really, that's what we'd rather be checking for here anyway. This is a fine alternative, but actually identical items will result in only one being kept when dying in a non-keep-inventory situation. 2018-04-22 10:25:44 -04:00
TickerTask.java Replaced deprecated methods 2018-06-06 12:41:56 +03:00