package cc.carm.plugin.timereward.conf; import cc.carm.lib.configuration.core.ConfigurationRoot; import cc.carm.lib.configuration.core.annotation.HeaderComment; import cc.carm.lib.easyplugin.utils.ColorParser; import cc.carm.lib.mineconfiguration.bukkit.builder.message.CraftMessageListBuilder; import cc.carm.lib.mineconfiguration.bukkit.value.ConfiguredMessageList; import de.themoep.minedown.MineDown; import me.clip.placeholderapi.PlaceholderAPI; import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.command.CommandSender; import org.bukkit.command.ConsoleCommandSender; import org.bukkit.entity.Player; import org.jetbrains.annotations.NotNull; import java.util.function.BiFunction; @HeaderComment({ "TimeReward 在线奖励插件的消息配置文件", "如特定的消息不需要任何提示,可直接留下单行空内容消息。", "支持 &+颜色代码(原版颜色)、&(#XXXXXX)(RGB颜色) 与 &<#XXXXXX>(前后标注RGB颜色渐变)。", " " }) public class PluginMessages extends ConfigurationRoot { public static @NotNull CraftMessageListBuilder list() { return ConfiguredMessageList.create(getParser()) .whenSend((sender, message) -> { if (sender instanceof ConsoleCommandSender) { message.forEach(m -> sender.sendMessage(TextComponent.toLegacyText(m))); return; } Player player = (Player) sender; message.forEach(m -> player.spigot().sendMessage(m)); }); } public static @NotNull BiFunction getParser() { return (sender, message) -> { if (sender instanceof Player) message = PlaceholderAPI.setPlaceholders((Player) sender, message); return MineDown.parse(ColorParser.parse(message)); }; } public static final class USAGE extends ConfigurationRoot { public static final ConfiguredMessageList ADMIN = list().defaults( "&6&l在线奖励 &f管理员指令帮助", "&8#&f claim &6[奖励ID]", "&8-&7 为自己手动领取对应奖励。", "&8-&7 若不填写奖励ID,则自动领取全部可领取的奖励。", "&8#&f reload", "&8-&7 重载插件配置文件。", "&8#&f user &6<玩家>", "&8-&7 查看用户的在线时长信息与奖励领取情况。", "&8#&f list", "&8-&7 列出所有奖励与条件。", "&8#&f test &6<奖励ID>", "&8-&7 测试执行奖励配置的指令。" ).build(); public static final ConfiguredMessageList USER = list().defaults( "&6&l在线奖励 &f您可以输入 &e/tr claim &6[奖励ID] &f领取对应奖励。" ).build(); } public static final ConfiguredMessageList NO_PERMISSION = list().defaults( "&c&l抱歉!&f但您没有足够的权限使用该指令。" ).build(); public static final ConfiguredMessageList NOT_PLAYER = list().defaults( "&f该指令请以玩家身份执行。" ).build(); public static final ConfiguredMessageList NOT_ONLINE = list().defaults( "&f玩家 &e%(player) &f并不在线。" ).params("player").build(); public static final ConfiguredMessageList NOT_EXISTS = list().defaults( "&f奖励 &e%(award) &f并不存在。" ).params("award").build(); public static final ConfiguredMessageList NOT_CLAIMABLE = list().defaults( "&c&l抱歉!&f但您暂时未满足领取奖励 &e%(award) &f的条件。" ).params("award").build(); public static final ConfiguredMessageList NO_UNCLAIMED_REWARD = list().defaults( "&f您暂时没有未领取的奖励。" ).build(); public static final ConfiguredMessageList USER_INFO = list().defaults( "&f玩家 &6%(player) &f已在线&e%(time)&f秒,共领取了 &e%(amount)&f 次奖励。", "&7已领取的奖励列表如下:&r%(rewards) &7。" ).params("player", "time", "amount", "rewards").build(); public static final ConfiguredMessageList COMMAND_LIST = list().defaults( "&f正在执行奖励 %(award) 的指令列表..." ).params("award").build(); public static class LIST extends ConfigurationRoot { public static final ConfiguredMessageList HEADER = list().defaults( "&6&l在线奖励 &f奖励列表 &7(共%(amount)个)" ).params("amount").build(); public static final ConfiguredMessageList OBJECT = list().defaults( "&8# &f%(id)", "&8- &7奖励名称 &f%(name)", "&8- &7领取时间 &f&e%(time)&f秒" ).params("id", "name", "time").build(); public static final ConfiguredMessageList OBJECT_PERM = list().defaults( "&8# &f%(id)", "&8- &7奖励名称 &f%(name)", "&8- &7领取时间 &f&e%(time)&f秒", "&8- &7需要权限 &f%(permission)" ).params("id", "name", "time", "permission").build(); } public static class RELOAD extends ConfigurationRoot { public static final ConfiguredMessageList START = list().defaults( "&f正在重载配置文件..." ).build(); public static final ConfiguredMessageList ERROR = list().defaults( "&f配置文件&c重载失败!&f详细原因详见后台输出。" ).build(); public static final ConfiguredMessageList COMPLETE = list().defaults( "&f配置文件重载完成!耗时 &d%(time)&fms,共加载了 &d%(count) &f个奖励配置。" ).params("time", "count").build(); } }