Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/GingerbreadChestAnimation.java

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package mineplex.core.treasure.animation.animations;
import java.util.HashSet;
import java.util.Set;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.skin.SkinData;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureOpenAnimation;
import mineplex.core.treasure.types.Treasure;
public class GingerbreadChestAnimation extends TreasureOpenAnimation
{
private static final ItemStack HELMET = SkinData.PRESENT.getSkull();
private static final int RADIUS = 3;
private static final double DELTA_THETA = Math.PI / 40;
private static final double TOTAL_THETA = 2 * Math.PI;
private static final double DELTA_Y = -1;
private static final FireworkEffect FIREWORK_EFFECT = FireworkEffect.builder()
.with(Type.STAR)
.withColor(Color.YELLOW)
.withFade(Color.RED, Color.GREEN)
.withFlicker()
.build();
private final Set<Location> _chests;
private double _totalTheta;
public GingerbreadChestAnimation(Treasure treasure, TreasureLocation treasureLocation)
{
super(treasure, treasureLocation);
_chests = new HashSet<>();
}
@Override
protected void onStart()
{
changeFloor(Material.STAINED_CLAY, 5, Material.STAINED_CLAY, 14);
Location spawn = getTreasureLocation().getChestLocations().get(0);
ArmorStand stand = spawnArmourStand(spawn);
stand.setHelmet(HELMET);
}
@Override
public void onTick()
{
_totalTheta += DELTA_THETA;
for (ArmorStand stand : _stands)
{
Location location = getTreasureLocation().getChest().clone();
double x = RADIUS * Math.cos(_totalTheta);
double z = RADIUS * Math.sin(_totalTheta);
location.add(x, DELTA_Y, z);
location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())));
stand.teleport(location);
UtilParticle.PlayParticleToAll(ParticleType.FIREWORKS_SPARK, location.clone().add(0, 1.5, 0), 0.25F, 0.25F, 0.25F, 0.01F, 1, ViewDist.NORMAL);
for (Location chest : getTreasureLocation().getChestLocations())
{
if (UtilMath.offset2dSquared(chest, location) < 1 && _chests.add(chest))
{
chest = chest.clone();
chest.setYaw(location.getYaw());
createChestAt(chest, Material.ENDER_CHEST);
UtilFirework.playFirework(chest.add(0, 1, 0), FIREWORK_EFFECT);
}
}
if (getTicks() % 5 == 0)
{
stand.getWorld().playSound(location, Sound.ORB_PICKUP, 1, 1);
}
}
UtilParticle.PlayParticleToAll(ParticleType.SNOW_SHOVEL, getTreasureLocation().getChest().clone().add(0, 4, 0), 3, 0.3F, 3, 0, 3, ViewDist.NORMAL);
if (_totalTheta >= TOTAL_THETA)
{
setRunning(false);
}
}
@Override
protected void onFinish()
{
_stands.forEach(Entity::remove);
}
}