Mineplex/GOD DAMN COSMETICS/treasure/animation/animations/GingerbreadChestAnimation.java
Daniel Waggner 38a20f98c2 Removed Files
These two directories contain code that was removed from the src and dependencies of the compiled files. They were removed due to being either a. unnecessary or b. a royal pain in my booty.
2021-05-23 18:13:37 -07:00

112 lines
3.2 KiB
Java

package mineplex.core.treasure.animation.animations;
import java.util.HashSet;
import java.util.Set;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.skin.SkinData;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilFirework;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.treasure.TreasureLocation;
import mineplex.core.treasure.animation.TreasureOpenAnimation;
import mineplex.core.treasure.types.Treasure;
public class GingerbreadChestAnimation extends TreasureOpenAnimation
{
private static final ItemStack HELMET = SkinData.PRESENT.getSkull();
private static final int RADIUS = 3;
private static final double DELTA_THETA = Math.PI / 40;
private static final double TOTAL_THETA = 2 * Math.PI;
private static final double DELTA_Y = -1;
private static final FireworkEffect FIREWORK_EFFECT = FireworkEffect.builder()
.with(Type.STAR)
.withColor(Color.YELLOW)
.withFade(Color.RED, Color.GREEN)
.withFlicker()
.build();
private final Set<Location> _chests;
private double _totalTheta;
public GingerbreadChestAnimation(Treasure treasure, TreasureLocation treasureLocation)
{
super(treasure, treasureLocation);
_chests = new HashSet<>();
}
@Override
protected void onStart()
{
changeFloor(Material.STAINED_CLAY, 5, Material.STAINED_CLAY, 14);
Location spawn = getTreasureLocation().getChestLocations().get(0);
ArmorStand stand = spawnArmourStand(spawn);
stand.setHelmet(HELMET);
}
@Override
public void onTick()
{
_totalTheta += DELTA_THETA;
for (ArmorStand stand : _stands)
{
Location location = getTreasureLocation().getChest().clone();
double x = RADIUS * Math.cos(_totalTheta);
double z = RADIUS * Math.sin(_totalTheta);
location.add(x, DELTA_Y, z);
location.setYaw(UtilAlg.GetYaw(UtilAlg.getTrajectory(location, getTreasureLocation().getChest())));
stand.teleport(location);
UtilParticle.PlayParticleToAll(ParticleType.FIREWORKS_SPARK, location.clone().add(0, 1.5, 0), 0.25F, 0.25F, 0.25F, 0.01F, 1, ViewDist.NORMAL);
for (Location chest : getTreasureLocation().getChestLocations())
{
if (UtilMath.offset2dSquared(chest, location) < 1 && _chests.add(chest))
{
chest = chest.clone();
chest.setYaw(location.getYaw());
createChestAt(chest, Material.ENDER_CHEST);
UtilFirework.playFirework(chest.add(0, 1, 0), FIREWORK_EFFECT);
}
}
if (getTicks() % 5 == 0)
{
stand.getWorld().playSound(location, Sound.ORB_PICKUP, 1, 1);
}
}
UtilParticle.PlayParticleToAll(ParticleType.SNOW_SHOVEL, getTreasureLocation().getChest().clone().add(0, 4, 0), 3, 0.3F, 3, 0, 3, ViewDist.NORMAL);
if (_totalTheta >= TOTAL_THETA)
{
setRunning(false);
}
}
@Override
protected void onFinish()
{
_stands.forEach(Entity::remove);
}
}