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Merge pull request #990 from dniym/BioReactorFuelUpdate

Adding new 1.14 materials to BioReactor
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TheBusyBiscuit 2019-08-03 19:27:24 +02:00 committed by GitHub
commit 233c61e1d6
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@ -14,6 +14,7 @@ import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.Tag;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Chest;
@ -3661,30 +3662,30 @@ public class SlimefunSetup {
registerFuel(new MachineFuel(3, new ItemStack(Material.POTATO)));
registerFuel(new MachineFuel(3, new ItemStack(Material.SUGAR_CANE)));
registerFuel(new MachineFuel(3, new ItemStack(Material.NETHER_WART)));
registerFuel(new MachineFuel(2, new ItemStack(Material.DANDELION)));
registerFuel(new MachineFuel(2, new ItemStack(Material.POPPY)));
registerFuel(new MachineFuel(2, new ItemStack(Material.RED_MUSHROOM)));
registerFuel(new MachineFuel(2, new ItemStack(Material.BROWN_MUSHROOM)));
registerFuel(new MachineFuel(2, new ItemStack(Material.VINE)));
registerFuel(new MachineFuel(2, new ItemStack(Material.CACTUS)));
registerFuel(new MachineFuel(2, new ItemStack(Material.LILY_PAD)));
registerFuel(new MachineFuel(8, new ItemStack(Material.CHORUS_FRUIT)));
registerFuel(new MachineFuel(1, new ItemStack(Material.BAMBOO)));
registerFuel(new MachineFuel(1, new ItemStack(Material.KELP)));
registerFuel(new MachineFuel(2, new ItemStack(Material.DRIED_KELP)));
registerFuel(new MachineFuel(20, new ItemStack(Material.DRIED_KELP_BLOCK)));
registerFuel(new MachineFuel(1, new ItemStack(Material.SEAGRASS)));
registerFuel(new MachineFuel(2, new ItemStack(Material.SEA_PICKLE)));
// Leaves
registerFuel(new MachineFuel(1, new ItemStack(Material.OAK_LEAVES)));
registerFuel(new MachineFuel(1, new ItemStack(Material.BIRCH_LEAVES)));
registerFuel(new MachineFuel(1, new ItemStack(Material.SPRUCE_LEAVES)));
registerFuel(new MachineFuel(1, new ItemStack(Material.JUNGLE_LEAVES)));
registerFuel(new MachineFuel(1, new ItemStack(Material.ACACIA_LEAVES)));
registerFuel(new MachineFuel(1, new ItemStack(Material.DARK_OAK_LEAVES)));
for(Material m:Tag.LEAVES.getValues())
registerFuel(new MachineFuel(1, new ItemStack(m)));
// Saplings
registerFuel(new MachineFuel(1, new ItemStack(Material.OAK_SAPLING)));
registerFuel(new MachineFuel(1, new ItemStack(Material.BIRCH_SAPLING)));
registerFuel(new MachineFuel(1, new ItemStack(Material.SPRUCE_SAPLING)));
registerFuel(new MachineFuel(1, new ItemStack(Material.JUNGLE_SAPLING)));
registerFuel(new MachineFuel(1, new ItemStack(Material.ACACIA_SAPLING)));
registerFuel(new MachineFuel(1, new ItemStack(Material.DARK_OAK_SAPLING)));
for (Material m:Tag.SAPLINGS.getValues())
registerFuel(new MachineFuel(1, new ItemStack(m)));
// Small Flowers (formally just dandelions and poppies.
for(Material m:Tag.SMALL_FLOWERS.getValues())
registerFuel(new MachineFuel(1, new ItemStack(m)));
}
@Override