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Add empty line in lore
Co-authored-by: poma123 <25465545+poma123@users.noreply.github.com>
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@ -546,7 +546,7 @@ public final class SlimefunItems {
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public static final SlimefunItemStack TALISMAN_KNIGHT = new SlimefunItemStack("KNIGHT_TALISMAN", Material.EMERALD, "&aTalisman of the Knight", "", "&fWhile you have this Talisman", "&fin your Inventory it gives", "&fyou a 30% Chance for 5 Seconds of Regeneration", "&fwhenever You get hit", "&fbut will then be consumed");
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public static final SlimefunItemStack TALISMAN_KNIGHT = new SlimefunItemStack("KNIGHT_TALISMAN", Material.EMERALD, "&aTalisman of the Knight", "", "&fWhile you have this Talisman", "&fin your Inventory it gives", "&fyou a 30% Chance for 5 Seconds of Regeneration", "&fwhenever You get hit", "&fbut will then be consumed");
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public static final SlimefunItemStack TALISMAN_WHIRLWIND = new SlimefunItemStack("WHIRLWIND_TALISMAN", Material.EMERALD, "&aTalisman of the Whirlwind", "", "&fHaving this Talisman", "&fin your Inventory will reflect", "&f60% of any projectiles fired at you.", "&e&oOnly a thrown Trident can pierce", "&e&othrough this layer of protection");
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public static final SlimefunItemStack TALISMAN_WHIRLWIND = new SlimefunItemStack("WHIRLWIND_TALISMAN", Material.EMERALD, "&aTalisman of the Whirlwind", "", "&fHaving this Talisman", "&fin your Inventory will reflect", "&f60% of any projectiles fired at you.", "&e&oOnly a thrown Trident can pierce", "&e&othrough this layer of protection");
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public static final SlimefunItemStack TALISMAN_WIZARD = new SlimefunItemStack("WIZARD_TALISMAN", Material.EMERALD, "&aTalisman of the Wizard", "", "&fWhile you have this Talisman", "&fin your Inventory it allows you to", "&fobtain Fortune Level 4/5 however", "&fit also has a chance to lower the", "&fLevel of some Enchantments on your Item");
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public static final SlimefunItemStack TALISMAN_WIZARD = new SlimefunItemStack("WIZARD_TALISMAN", Material.EMERALD, "&aTalisman of the Wizard", "", "&fWhile you have this Talisman", "&fin your Inventory it allows you to", "&fobtain Fortune Level 4/5 however", "&fit also has a chance to lower the", "&fLevel of some Enchantments on your Item");
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public static final SlimefunItemStack TALISMAN_CAVEMAN = new SlimefunItemStack("CAVEMAN_TALISMAN", Material.EMERALD, "&aTalisman of the Caveman", "&fWhile you have this Talisman", "&fin your inventory it gives", "&fyou a 50% chance for a decent", "&fHaste buff when you mine any ore");
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public static final SlimefunItemStack TALISMAN_CAVEMAN = new SlimefunItemStack("CAVEMAN_TALISMAN", Material.EMERALD, "&aTalisman of the Caveman", "", "&fWhile you have this Talisman", "&fin your inventory it gives", "&fyou a 50% chance for a decent", "&fHaste buff when you mine any ore");
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/* Staves */
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/* Staves */
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public static final SlimefunItemStack STAFF_ELEMENTAL = new SlimefunItemStack("STAFF_ELEMENTAL", Material.STICK, "&6Elemental Staff");
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public static final SlimefunItemStack STAFF_ELEMENTAL = new SlimefunItemStack("STAFF_ELEMENTAL", Material.STICK, "&6Elemental Staff");
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