TheBusyBiscuit
9aa7845293
Refactored Code
2019-08-30 23:21:34 +02:00
Sfiguz7
d5f8fb465f
Fixes#2
2019-08-30 23:21:33 +02:00
Sfiguz7
3da4dce1f6
Fixes
2019-08-30 23:12:47 +02:00
Sfiguz7
e253f1dc43
Static non-final names compliance changes
2019-08-30 22:58:46 +02:00
Sfiguz7
29a8d81345
Local variables name compliance changes
2019-08-30 22:49:18 +02:00
TheBusyBiscuit
d14ef3891a
Cleared another empty method
2019-08-30 22:30:03 +02:00
TheBusyBiscuit
0fd44d2136
Reduced technical debt
2019-08-30 13:47:58 +02:00
TheBusyBiscuit
7e63ad9040
Removed a bunch of deprecated code
2019-08-30 12:13:45 +02:00
TheBusyBiscuit
5793508144
Fixed Exception when doing /sf stats
2019-08-30 12:00:28 +02:00
TheBusyBiscuit
2e89de4d3a
Code cleanup
2019-08-30 09:21:49 +02:00
TheBusyBiscuit
5fa929e633
Reduced technical debt
2019-08-30 01:40:18 +02:00
TheBusyBiscuit
07271edc47
Reduced technical debt
2019-08-30 01:11:33 +02:00
Sfiguz7
c11eb54037
Cleaning
2019-08-29 23:18:04 +02:00
Sfiguz7
7c6d722283
Cleaned constructors' diamond operators
2019-08-29 22:52:46 +02:00
Sfiguz7
85ee828abf
Separated variable declaration
2019-08-29 22:46:03 +02:00
Sfiguz7
f86e362e2f
Bigger code cleaning
2019-08-29 22:04:31 +02:00
Sfiguz7
c23b0e438b
Code cleaning
2019-08-29 19:12:53 +02:00
TheBusyBiscuit
bbf0bfd006
Refactoring
2019-08-29 16:19:23 +02:00
TheBusyBiscuit
388873d6a2
Reduced technical debt
2019-08-29 15:13:40 +02:00
TheBusyBiscuit
99cd14fa5f
Added "legacy-ore-grinder" config option for old Ore Grinder Behaviour.
2019-08-29 10:26:36 +02:00
TheBusyBiscuit
e0316453d9
Reduced technical debt
2019-08-28 10:59:20 +02:00
TheBusyBiscuit
1b3c0fcdc2
Fixed more stupid backwards compatibility
2019-08-28 00:43:18 +02:00
TheBusyBiscuit
2b09ca5e61
Stupid backwards compatibility
2019-08-27 23:24:43 +02:00
TheBusyBiscuit
3ccf0722b6
Reduced technical debt again
2019-08-27 23:08:13 +02:00
TheBusyBiscuit
204e61d3a5
Fixes #1049 again
2019-08-27 22:32:26 +02:00
TheBusyBiscuit
87ff5fdbc2
Pushing missing files
2019-08-27 21:46:50 +02:00
TheBusyBiscuit
aff264d66c
More Refactoring + Code Cleanup (Reduced cognitive load)
2019-08-27 20:37:33 +02:00
TheBusyBiscuit
3d3f1b6c87
Fixed Ignition Chamber Bug
2019-08-27 17:55:20 +02:00
TheBusyBiscuit
04444fc298
This File gets a Refactoring,
...
that File gets a Refactoring,
everybody gets a Refactoring!
2019-08-27 16:26:35 +02:00
TheBusyBiscuit
77a8911b8c
Another large wave of refactoring and technical debt reduction
2019-08-27 15:27:38 +02:00
TheBusyBiscuit
fd36288efb
More Refactoring
2019-08-27 13:28:07 +02:00
TheBusyBiscuit
7aff9a7fe4
Fixes #1042
2019-08-26 19:13:56 +02:00
TheBusyBiscuit
c08674d8c7
Fixes #1040
2019-08-26 09:04:25 +02:00
TheBusyBiscuit
ce3055a069
Fixed Infused Magnet working in Spectator Mode
2019-08-25 22:57:41 +02:00
TheBusyBiscuit
cdb43b15ee
Added PlayerProfile#getTitle()
2019-08-25 22:39:59 +02:00
TheBusyBiscuit
8b55a4cd26
More Refactoring
2019-08-25 22:21:06 +02:00
TheBusyBiscuit
a1193781cb
Reduced technical debt
2019-08-25 22:09:27 +02:00
TheBusyBiscuit
0925be3427
Deprecations
2019-08-25 22:01:22 +02:00
TheBusyBiscuit
79c1120ae8
Refactoring, Bug Fix and Cleanup
2019-08-25 20:52:38 +02:00
TheBusyBiscuit
f3c3552e9c
Fixes #1036
2019-08-25 20:23:06 +02:00
TheBusyBiscuit
b10db8c728
Improved error-reports diagnostics
2019-08-25 18:06:36 +02:00
TheBusyBiscuit
2a3b446d15
Improved Backpacks Performance
2019-08-25 17:35:19 +02:00
TheBusyBiscuit
d589002430
Added Research-Caching (May improve Performance a lot)
2019-08-25 16:07:06 +02:00
TheBusyBiscuit
db1e69a94b
Fixed Talisman of the Anvil ( Fixes #800 )
2019-08-23 21:15:47 +02:00
TheBusyBiscuit
26efc7ad1e
Fixes #1020
2019-08-22 21:37:09 +02:00
dNiym
5c68c07cca
typo fix
2019-08-21 21:52:36 -04:00
dNiym
2aeefab235
Fix energy regulators when exploded
2019-08-21 21:50:32 -04:00
TheBusyBiscuit
480ee72e08
Fixes #1009
2019-08-19 09:17:40 +02:00
TheBusyBiscuit
2812b84ea8
Minor Code Optimizations
2019-06-20 10:12:34 +02:00
TheBusyBiscuit
1fd0b40f9f
Removed URID
2019-06-20 09:50:59 +02:00
CyberPatriot
877e01b1be
Fix for issue #879
...
This edit is for issue #879 . Tested on latest versions of Slimefun, ChestTerminal, and CS-CoreLib. 1.13 is to be determined.
2019-06-12 23:48:38 -05:00
TheBusyBiscuit
33073a4100
Merge pull request #877 from SoSeDiK/lambda
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Use lambda expressions
2019-04-07 11:44:42 +02:00
Bas Verhoeven
0d45fee741
Do not overwrite block for a location that already has a valid block
...
This shouldn't happen, but if it does happen it'll definitely break the block.
We'll notify the server administrator on load and only keep the first block we
see.
Note that this will only happen if there's something seriously wrong with the
block as generally there'll not be a situation where information is stored in
two different files.
2019-04-07 03:02:09 +02:00
Bas Verhoeven
1d7c1e68c8
Do not load incomplete blocks (missing "id")
...
If incomplete blocks are loaded, without an "id", items will not have
any usable slimefun block information and will not be usable. Breaking
these blocks will give you a "CSCoreLib's Head".
2019-04-07 03:01:53 +02:00
SoSeDiK
385edf3cd7
Even more lambdas expressions
2019-03-31 21:32:40 +03:00
SoSeDiK
3c4e8e6b32
Use lambda expressions
2019-03-30 14:32:13 +02:00
SoSeDiK
4a4934de68
Prevent "Asynchronous entity add!"
2019-03-30 12:15:56 +02:00
SoSeDiK
76d00f9a34
Optimized error logging
2019-03-27 21:31:51 +02:00
SoSeDiK
ef868eae31
Removed unused imports
2019-02-23 23:14:01 +02:00
TheBusyBiscuit
02674e2463
Merge pull request #841 from PrzemoVi/master
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Fixed particles, some bugs.
2019-02-20 12:55:47 +01:00
PrzemoVi
5c29f9c8d4
Merge branch 'master' into master
2019-02-08 18:05:48 +01:00
Steve
a91b6253aa
Import Color
2019-02-03 12:45:26 +03:00
Steve
c62c3246ff
Fix particles
2019-01-26 16:21:27 +03:00
BuildTools
d88eaf9674
Fixed network particles, pom.xml, some other bugs.
2019-01-17 00:27:39 +01:00
MisterErwin
c0e51f2458
Code cleanup + MaterialHelper
2018-09-05 18:26:58 +02:00
MisterErwin
81031d3acc
Using spigot Particles and BlockData Directional
2018-09-05 17:51:38 +02:00
TheBusyBiscuit
b7385d1fc1
Merge pull request #751 from creator3/master
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Hopefully reduce input node breakage
2018-08-06 21:17:46 +02:00
creator3
338621670b
Hopefully reduce input node breakage
2018-07-31 15:55:18 -04:00
DrOreo002
9d3ca22b1f
Some code cleanup and fix grappling hook dupe
2018-07-15 13:02:45 +07:00
creator3
ae3ba64f54
Parse block info at startup
2018-06-15 19:23:51 -04:00
SoSeDiK
3cf306ce34
Replaced deprecated methods
2018-06-06 12:41:56 +03:00
SoSeDiK
6eb17d1d45
Removed unused imports
2018-06-06 11:46:18 +03:00
Rick
fda8f56f8a
Switched to "continue" as stated. Although... pondering as to why this would have seemed to have worked anyway... the way I did it, in the case of a match, the whole thing quits... which is actually fine if the user just died in a keep-inventory region. If there was a better way of determining the existence of a keep-inventory region from all plugins that might produce one, really, that's what we'd rather be checking for here anyway. This is a fine alternative, but actually identical items will result in only one being kept when dying in a non-keep-inventory situation.
2018-04-22 10:25:44 -04:00
Rick
785cbea08f
I could not use "breaK" as advised as that would completely break the loop and cease checking for duplicates among the remaining items. However, we are only checking against 5 additional slots here, so I've stated them each and made them return if a match is a bit better than setting a variable and all that, this is also more clear about what is going on here. I will state that the previous patch does introduce a limitation: identical soulbound items would be lost. Having exactly duplicated soulbound items prior to a death is a rather extreme situation, but during my testing I actually was using some I duplicated in creative mode and noticed that I would only retrieve one of each, and not the copies. It might be desireable to integrate an option here to only use this logic IF keep inventory regions will be in use somewhere, although not entirely necessary.
2018-04-20 17:53:36 -04:00
TheBusyBiscuit
7b07bc8c61
Merge pull request #630 from meiamsome/network-caching
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Create a Network class to manage networks in a stateful way
2018-03-25 10:19:07 +02:00
TheBusyBiscuit
3d90994d9f
Merge pull request #632 from meiamsome/fix-509
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Check if the chunk is loaded instead of relying on exceptions
2018-03-25 10:11:50 +02:00
Oliver Wright
eaa93df83e
Move Block storage to be based on Locations.
2018-03-10 19:22:12 +00:00
Oliver Wright
d21f93239b
AReactor fix & a fix for chargable energy sources
2018-03-10 15:32:16 +00:00
Oliver Wright
2c0dc15e4c
Create a Network class to manage networks in a stateful way
2018-03-10 01:05:15 +00:00
TheBusyBiscuit
b3e5e45b2c
Merge pull request #623 from AtomicScience/master
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Fixed incompatibility with KeepItems-like plugins
2018-03-03 17:42:43 +01:00
AtomicScience
fb07f1bb32
Fixed incompatibility with KeepInventory
2018-03-03 18:47:54 +03:00
Oliver Wright
273499a230
Simplify error file name generation
2018-03-02 20:03:11 +00:00
Redemption
17cc989012
Documented #retrieve()
...
Credits: @Poslovitch
2018-01-06 16:13:16 +01:00
TheBusyBiscuit
fb4b3ab738
Fixed Arguments
2017-12-29 12:10:21 +01:00
TheBusyBiscuit
f5d9170961
Fixed Import
2017-12-29 12:01:22 +01:00
TheBusyBiscuit
f9f4648303
Fixed ChestTerminal Lore
2017-12-29 11:54:23 +01:00
Florian CUNY
2d38231101
Small performance improvement in CargoManager
...
done by saving the blockinfo to avoid heavy calls. Would probably need later a more reliable "rewrite".
Fixes https://github.com/TheBusyBiscuit/Slimefun4/issues/514
2017-12-21 08:22:57 +01:00
Meta-Win
dbe900b39b
Add files via upload
2017-12-20 00:44:53 -02:00
Meta-Win
a257efa98f
Add files via upload
2017-12-20 00:44:22 -02:00
Meta-Win
aeaa912bf2
Add files via upload
2017-12-20 00:43:51 -02:00
Florian CUNY
475eaae0b0
Fixed typo "Slimfun" to "Slimefun"
2017-12-01 19:28:12 +01:00
TheBusyBiscuit
fe4ec68a35
Merge pull request #502 from Poslovitch/slimefunitem-improvements
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SlimefunItem : renames of some methods, made ghost configurable, changed "name" to "id" and privatized all fields
2017-11-26 09:50:41 +01:00
Florian CUNY
fd4d678332
Use brackets in loops
2017-11-25 10:31:09 +01:00
Florian CUNY
93f877a2d4
Error reports : prioritized Slimefun Environment (addons, etc)
2017-11-25 10:22:53 +01:00
Poslovitch
502efd862b
Revert requirePermissionToUse (not ready yet)
2017-11-22 20:37:30 +01:00
Florian CUNY
58b9bff978
Made the required permission a field
2017-10-13 21:12:33 +02:00
Florian CUNY
657fd4d112
Added requirePermissionToUse field ( https://github.com/TheBusyBiscuit/Slimefun4/issues/410 )
2017-10-13 20:46:28 +02:00
Florian CUNY
cc79e62f34
Made use of the renamed methods
2017-10-13 16:34:38 +02:00
David Kirchner
393b4835d9
Fix ConcurrentModificationException that occurred when reactor explodes.
...
CraftBukket's HumanEntity.closeInventory() apparently removes the human
from the inventory's viewer list, resulting in an exception when we were
calling closeInventory while iterating over the list of said viewers.
Fixes TheBusyBiscuit/Slimefun4#364 .
2017-10-08 19:46:42 -07:00
Poslovitch
319238f4b3
Fixes ignored frequencies for Cargo
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Fixes https://github.com/TheBusyBiscuit/Slimefun4/issues/408
Was due to the JSON storage format (everything is String). #getInt was
therefore returning 0.
2017-09-10 16:13:59 +02:00